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starbreak:fabricator_equipment

Fabricator Equipment

The following is a list of Fabricator equipment in StarBreak, sorted by slot. Since implants are available to all shells, they are listed on their own page.

Main -

ALT DancerALT Deepfire DancerALT Everdawn DancerALT Fellwhip DancerALT Darkstar DancerALT Direfall Dancer

ALT TelsonALT Gavotte

ALT TrinityALT Volta

ALT Quickstep

Second -

ALT AntiphonALT Defiant AntiphonALT Invidious AntiphonALT Mocking AntiphonALT Profane AntiphonALT Blasphemous Antiphon

ALT MangonelALT Scorpion

ALT Whispered Antiphon

Special -

ALT MacronALT Protracted MacronALT Recalcitrant MacronALT Inveterate MacronALT Composite MacronALT Devoted Macron

ALT Mechanized MacronALT Skiff

Mobility -

ALT ValenkiALT Durable ValenkiALT Augmented ValenkiALT Reinforced ValenkiALT Resilient Valenki

ALT BoostersALT Overloaded Boosters

ALT GlidersALT Volatile Gliders

ALT Lightfoot

Body -

ALT WovenALT Durable WovenALT Augmented WovenALT Reinforced WovenALT Resilient Woven

ALT BlockersALT Enraged BlockersALT Enlarged Blockers


Main


Dancer

The Dancer series is the standard main series for the Fabricator. Dancers shoot projectiles creating single fields, called dances, that deal continuous damage to all enemies touching them. These mains are useful all-rounders, and, when generated with the Seeking modifier, they are forgiving of bad dance placement.

Be aware that for all Fabricator mains, only two projectiles' dances may be active at once, though this limit can be exceeded through unusual means. Also, Fabricator mains can be fired while the player is performing other actions, including movement and use of Fabricator seconds and specials.

The Dancer series includes the following mains: Dancer, Deepfire Dancer, Everdawn Dancer, Fellwhip Dancer, Darkstar Dancer and Direfall Dancer. The first is the starter main, while the rest drop from all tier one, tier two, tier three, tier four and tier five levels, respectively.


Dancer

  • Damage: 4-8
  • Range: 300
  • Duration: 1000
  • Cycle Time: 150

Deepfire Dancer

  • Damage: 7-11
  • Range: 320
  • Duration: 1000
  • Cycle Time: 150

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Max (Minimum 50)
  • +5% Crit Chance
  • +2x Crit Damage
  • Seeking

Locations:

Everdawn Dancer

  • Damage: 10-14
  • Range: 320
  • Duration: 1000
  • Cycle Time: 150

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Max (Minimum 50)
  • +5% Crit Chance
  • +2x Crit Damage
  • Seeking

Locations:

Fellwhip Dancer

  • Damage: 13-17
  • Range: 320
  • Duration: 1000
  • Cycle Time: 150

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Max (Minimum 50)
  • +5% Crit Chance
  • +2x Crit Damage
  • Seeking

Locations:

Darkstar Dancer

  • Damage: 16-20
  • Range: 320
  • Duration: 1000
  • Cycle Time: 150

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Max (Minimum 50)
  • +5% Crit Chance
  • +2x Crit Damage
  • Seeking

Locations:

Direfall Dancer

  • Damage: 18-23 (placeholder)
  • Range: 320
  • Duration: 1000
  • Cycle Time: 150

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Max (Minimum 50)
  • +5% Crit Chance
  • +2x Crit Damage
  • Seeking

Locations:


Telson

The Telson series is an exotic main series for Fabricator. Projectiles from Telsons create a shotgun spread of 12 dances that each deal damage over time at a slower rate than that of dances from Dancers. Telsons are very effective against large targets but can also be used to create death fields or to hit enemies through sufficiently thin walls and barriers. They are also the only exotic Fabricator mains to have access to the Seeking modifier.

The Telson series includes the following mains: Telson and Gavotte. These two items drop from the boss of Regular and Elite Fire Forest and the boss of Regular and Elite Strands, respectively.


Telson

  • Damage: 2-4
  • Range: 320
  • Duration: 1000
  • Cycle Time: 350
  • Dances: 12

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Modifiers Max (Minimum 250)
  • Seeking
  • +2 Dances, 2 Modifiers Max (16 Total)

Locations:

-ALT Fire Forest Fire Forest

Gavotte

  • Damage: 9-13
  • Range: 320
  • Duration: 1000
  • Cycle Time: 350
  • Radius: 50
  • Dances: 9

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Modifiers Max (Minimum 250)
  • Seeking
  • +2 Dances, 2 Modifiers Max (16 Total)

Locations:


Trinity

The Trinity series is an exotic main series for the Fabricator. Projectiles from Trinity mains create several orbiting dances upon detonation which deal damage over time at a similar rate to those from Dancers. The eccentric orbits of the dances allow these weapons to hit enemies within a radius between those of Dancers and Telsons. Damage against small targets is excellent, but without access to the Seeking mod, Trinity mains are less forgiving of bad dance placement than are Dancers and Telsons.

The Trinity series includes the following mains: Trinity and Volta. These drop from the bosses of (Elite) Fungus Cave and Star Cathedral, respectively.


Trinity

  • Damage: 5-9
  • Range: 320
  • Duration: 1000
  • Cycle Time: 150
  • Radius: 50
  • Dances: 3

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Modifiers Max (Minimum 50)
  • crit chance 5%+ (crit chance 5% max)
  • +1 Dance, 2 Max (5 Total)

Locations:

Volta

  • Damage: 8-13
  • Range: 320
  • Duration: 1000
  • Cycle Time: 150
  • Radius: 50
  • Dances: 4

Modifiers:

  • +100 Range (420 Total)
  • -50 Cycle Time, 2 Modifiers Max (Minimum 50)
  • crit chance 5%+ (crit chance 5% max)
  • +1 Dance, 2 Max

Locations:


Quickstep

Quickstep is another exotic main for Fabricator. Its projectiles create fields looking like slashing marks. It has a very slightly longer range than other Fabricator mains, the same cycle time as a Dancer, much less damage per hit than a Dancer, and half the duration of other Fabricator mains. Quickstep does not let the user control where its fast-traveling projectiles detonate - they will explode into fields on contact with any enemy or barrier or at maximum range, whichever occurs first; in exchange, the weapon has an automatic action and will fire projectiles using a refire time of 250 milliseconds while the Main button is pressed.

Quickstep drops from the boss of (Elite) Graveyard.


Quickstep

  • Damage: 6-12
  • Range: 322
  • Duration: 500
  • Cycle Time: 150
  • Radius: 50

Modifiers:

  • +100 Range (422 Total)
  • -50 Cycle Time, 2 Max (Minimum 50)
  • +5% Crit Chance
  • +2x Crit Damage

Locations:


Antiphon

The Antiphon series is the standard second series for the Fabricator. Pressing the second key with an Antiphon equipped summons a drone that flies in a straight line for several seconds, changing direction when encountering walls and shooting at enemies that get too close. They can be retrieved in mid-flight using the Interact key or picked up after they stop flying by walking over them; both actions will replenish 1 ammo. Antiphons can be damaged in the same ways players can be damaged, though they do not receive mercy invincibility like players do; if enough damage is taken, they are destroyed and cannot be retrieved.

Summoning any Fabricator second normally takes 1000 milliseconds. During the summoning process, the Fabricator cannot move left or right on the ground, change its aim or facing, or use any Fabricator specials. The Fabricator can still jump, move left or right in the air, and use Fabricator mains; jumping, however, will turn a crouching summon into its standing version. Quick Summon modifier doubles summoning speed, leaving you in the summoning process for only 500 milliseconds.

Standard Antiphons have good damage per shot and a 500-millisecond refire time. In addition, they have the most health of all Fabricator seconds.

The Antiphon series includes the following seconds: Antiphon, Defiant Antiphon, Invidious Antiphon, Mocking Antiphon, Profane Antiphon and Blasphemous Antiphon. The first is the starter second, while the rest drop from all tier one, tier two, tier three, tier four and tier five levels, respectively.


Antiphon

  • Damage: 25-35
  • Speed: 100
  • Acceleration: 20
  • Lifetime: 4500
  • Hitpoints: 60

Defiant Antiphon

  • Damage: 35-45
  • Speed: 100
  • Acceleration: 20
  • Lifetime: 5500
  • Hitpoints: 120

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • +1 Blocker, 2 Max (2 Total)
  • +2000 Lifetime (7500 Total)

Locations:

Invidious Antiphon

  • Damage: 45-55
  • Speed: 100
  • Acceleration: 20
  • Lifetime: 5500
  • Hitpoints: 120

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • +1 Blocker, 2 Max (2 Total)
  • +2000 Lifetime (7500 Total)

Locations:

Mocking Antiphon

  • Damage: 55-65
  • Speed: 100
  • Acceleration: 20
  • Lifetime: 5500
  • Hitpoints: 120

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • +1 Blocker, 2 Max (2 Total)
  • +2000 Lifetime (7500 Total)

Locations:

Profane Antiphon

  • Damage: 65-75
  • Speed: 100
  • Acceleration: 20
  • Lifetime: 5500
  • Hitpoints: 120

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • +1 Blocker, 2 Max (2 Total)
  • +2000 Lifetime (7500 Total)

Locations:

Blasphemous Antiphon

  • Damage: 75-85
  • Speed: 100
  • Acceleration: 20
  • Lifetime: 5500
  • Hitpoints: 120

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • +1 Blocker, 2 Max (2 Total)
  • +2000 Lifetime (7500 Total)

Locations:


Mangonel

The Mangonel series is an exotic second series for the Fabricator. Mangonels are stationary drones that fire high-damage projectiles every 1000 milliseconds in an arc until they are destroyed, retrieved or otherwise forced to despawn. These qualities make them very good for area denial, especially when several are deployed at once.

The Mangonel series includes the following seconds: Mangonel and Scorpion. They are dropped by the bosses of (Elite) Vanquished and Star Cathedral, respectively.


Mangonel

  • Damage: 75-125
  • Hitpoints: 80
  • Cooldown:1250

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • Cool Down 1000

Locations:

Scorpion

  • Damage: 115-185
  • Hitpoints: 80
  • Cooldown:1250

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • Cooldown 1000

Locations:


Whispered Antiphon

Whispered Antiphon is an exotic second series for the Fabricator. Like standard Antiphons, Whispered Antiphons fly along straight paths. Unlike standard Antiphons, they have less health and damage per shot, but they benefit from a 100-millisecond refire time. As a result, Whispered Antiphons are useful for taking out lots of weak enemies in one pass.

The Whispered Antiphon series includes two Fabricator seconds. Silent Antiphon drops in regular and elite Frozen Blight while Whispered Antiphon drops from regular and elite Temple of the Lost.


Silent Antiphon

  • Damage: 8-18
  • Speed: 100
  • Acceleration: 20
  • Lifetime: 5500
  • Hitpoints: 80

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • +1 Blocker, 2 Max (2 Total)
  • +2000 Lifetime (7500 Total)

Locations:

Whispered Antiphon

  • Damage: 18-28
  • Speed: 100
  • Acceleration: 20
  • Lifetime: 5500
  • Hitpoints: 80

Modifiers:

  • Armored
  • Penetrating
  • Quick Summon
  • +1 Blocker, 2 Max (2 Total)
  • +2000 Lifetime (7500 Total)

Locations:

<ul>
<li>

Temple of the Lost


</li>
</ul>

Special


Macron

The Macron series is the standard special series for Fabricator. When used, a temporary platform is deployed and the Fabricator is teleported on top of it if there is room. This platform, called a Macron, lasts for a set duration or until contact with an enemy, whichever comes first, at which point it disappears in three damaging explosions. A set of bars appears below all Fabricator specials indicating the time until the platform disappears.

Be aware that for all Fabricator specials, only one Macron can be deployed at a time by default. Macrons with +1 Simultaneous modifier allow a second Macron to be deployed along with the first. In either case, one must stand briefly on a non-Macron surface to recharge uses after one or both deployments.

Macrons are versatile specials, usable for offense, defense or mobility depending on the modifiers in play. The stationary platforms in particular are suitable as perches, as components of a shelter protecting against projectiles (when generated with the Shielded modifier), or even as traps for chasing enemies to encounter.

The Macron series includes the following specials: Macron, Protracted Macron, Recalcitrant Macron, Inveterate Macron, Composite Macron and Devoted Macron. The first is the starter special, while the rest are available from all tier one, tier two, tier three, tier four and tier five levels, respectively.


Macron

  • Duration: 3000
  • Damage: 20-30

Protracted Macron

  • Duration: 3000
  • Damage: 20-30

Modifiers:

  • +100% Armor Pierce
  • Incendiary
  • Shielded
  • +5 Shrapnel
  • +1 Simultaneous
  • +1000 Duration (4000 Total)

Locations:

Recalcitrant Macron

  • Duration: 3000
  • Damage: 25-40

Modifiers:

  • +100% Armor Pierce
  • Incendiary
  • Shielded
  • +5 Shrapnel
  • +1 Simultaneous
  • +1000 Duration (4000 Total)

Locations:

Inveterate Macron

  • Duration: 3000
  • Damage: 30-45

Modifiers:

  • +100% Armor Pierce
  • Incendiary
  • Shielded
  • +5 Shrapnel
  • +1 Simultaneous
  • +1000 Duration (4000 Total)

Locations:

Composite Macron

  • Duration: 3000
  • Damage: 35-50

Modifiers:

  • +100% Armor Pierce
  • Incendiary
  • Shielded
  • +5 Shrapnel
  • +1 Simultaneous
  • +1000 Duration (4000 Total)

Locations:

Devoted Macron

  • Duration: 3000
  • Damage: 40-55

Modifiers:

  • +100% Armor Pierce
  • Incendiary
  • Shielded
  • +5 Shrapnel
  • +1 Simultaneous
  • +1000 Duration (4000 Total)

Locations:


Mechanized Macron

The Mechanized Macron series is the only exotic Fabricator special series including multiple items. Depending on the facing of the Fabricator at the time of use, Mechanized Macrons will fly to the left or right for a set duration or until it touches an enemy, whichever comes first. Anything resting on top of a Mechanized Macron travels with it, but these moving platforms are stopped by walls as well as solid projectiles (if not generated with Shielded modifier).

Mechanized Macrons explode for higher damage than do other Fabricator specials found in the same missions; this, combined with their self-propulsion, makes them useful as “torpedoes.” Apart from these differences, they behave similarly to standard Macrons and can be generated with the same modifiers, allowing them to be used in similar ways to their stationary brethren.

The Mechanized Macron series includes the Mechanized Macron and the Skiff. Mechanized Macron drops from the boss of (Elite) Fungus Cave. Skiff used to drop from the boss of Star Cathedral, but as of version 1.5 it no longer drops from there - it now drops from the boss of (Elite) Graveyard instead.


Mechanized Macron

  • Duration: 3000
  • Damage: 40-50
  • Speed: 100
  • Acceleration: 6

Modifiers:

  • +100% Armor Pierce
  • Incendiary
  • Shielded
  • +5 Shrapnel
  • +1 Simultaneous
  • +1000 Duration (4000 Total)

Locations:

Skiff

  • Duration: 3000
  • Damage: 55-80
  • Speed: 100
  • Acceleration: 6

Modifiers:

  • +100% Armor Pierce
  • Incendiary
  • Shielded
  • +5 Shrapnel
  • +1 Simultaneous
  • +1000 Duration (4000 Total)

Locations:


This exotic Fabricator special, released in version 1.5, acts like a standard Macron when deployed above or below the Fabricator; however, it does not immediately appear, unlike other Macrons, when deployed to the left or right. Instead, the Fabricator throws out a compressed Macron which travels a considerable distance before stopping, expanding into a full-sized Macron, and teleporting the Fabricator. The compressed Macron immediately stops upon hitting a solid object, such as a wall; it is not yet known what occurs if the compressed Macron hits an enemy before it has deployed. It is speculated that the compressed Macron can absorb non-piercing projectiles if Blink generates with Shielded modifier.

Blink drops from the boss of Star Cathedral.

Blink

  • Duration: 3000
  • Damage: 40-50

Modifiers:

  • +100% Armor Pierce
  • Incendiary
  • Shielded
  • +5 Shrapnel
  • +1 Simultaneous
  • +1000 Duration (4000 Total)

Locations:


Mobility


Valenki

The Valenki series is the standard mobility item series for the Fabricator. Valenki offer (2 * tier) armor and (1 + (tier * 3)) movement speed by default, and modifiers further improve movement speed and bolster critical damage output, complementing the Fabricator's high base crit chance and base crit damage per boost tier.

The Valenki series includes the following mobility items: Valenki, Durable Valenki, Augmented Valenki, Reinforced Valenki and Resilient Valenki. They drop from all tier one, tier two, tier three, tier four and tier five levels, respectively.


Valenki

  • Armor: 2
  • Movement Speed: 4

Modifiers:

  • +2% Base Crit Chance
  • +0.5x Base Crit Damage
  • +4 Movement Speed (8 Total)

Locations:

Durable Valenki

  • Armor: 4
  • Movement Speed: 7

Modifiers:

  • +2% Base Crit Chance
  • +0.5x Base Crit Damage
  • +4 Movement Speed (11 Total)

Locations:

Augmented Valenki

  • Armor: 6
  • Movement Speed: 10

Modifiers:

  • +2% Base Crit Chance
  • +0.5x Base Crit Damage
  • +4 Movement Speed (14 Total)

Locations:

Reinforced Valenki

  • Armor: 8
  • Movement Speed: 13

Modifiers:

  • +2% Base Crit Chance
  • +0.5x Base Crit Damage
  • +4 Movement Speed (17 Total)

Locations:

Resilient Valenki

  • Armor: 10
  • Movement Speed: 16

Modifiers:

  • +2% Base Crit Chance
  • +0.5x Base Crit Damage
  • +4 Movement Speed (20 Total)

Locations:


Boosters

The Boosters series includes exotic mobility items that serve as an Empyreals analog for Ironclads and Fabricators. Pressing the Jump key in mid-air with these items equipped launches the player upward at great speeds for a short duration.

The Boosters series includes the following mobility items: Boosters and Overloaded Boosters. They drop from the bosses of (Elite) Underground Base and Star Cathedral, respectively.


Boosters

  • Acceleration: 400
  • Duration: 500

Modifiers:

  • +5 Jump Height
  • +5 Armor
  • +5 Movement Speed

Locations:

Overloaded Boosters

  • Acceleration: 600
  • Duration: 750

Modifiers:

  • +5 Jump Height
  • +5 Armor
  • +5 Movement Speed

Locations:


Gliders

The Gliders series includes exotic mobility items that allow Ironclads and Fabricators to hover in mid-air for a short time, useful for traversing large gaps.

The Gliders series includes the following mobility items: Gliders and Volatile Gliders. They drop from the bosses of (Elite) Vanquished and (Elite) Temple of the Lost, respectively.


Gliders

  • Acceleration: 110
  • Duration: 1200

Modifiers:

  • +5 Jump Height
  • +2 Armor
  • +5 Movement Speed

Locations:

Volatile Gliders

  • Acceleration: 130
  • Duration: 1800

Modifiers:

  • +5 Jump Height
  • +3 Armor
  • +5 Movement Speed

Locations:


Lightfoot

Lightfoot is an exotic mobility item for Fabricator. It reduces gravity for the user, allowing one to jump farther and higher.

Lightfoot drops from the boss of (Elite) Graveyard.


Lightfoot

  • Gravity: -30%

Modifiers:

  • +2 Armor
  • -10% Gravity (-40% Total)

Locations:

<ul>
<li>

ALT Graveyard Graveyard


</li>
</ul>

Body


Woven

The Woven series is the standard body item series for Fabricator. Wovens add (3 * tier) armor and (2 + tier) movement speed by default. Modifiers further improve movement speed and bolster critical damage output, complementing the Fabricator's high base crit chance and base crit damage per boost tier.

Wovens are one of two kinds of Body items which can generate as Prototype variants (the only other kind of Body items which can generate as Prototype variants is the Hyrst series).

The Woven series includes the following body items: Woven, Durable Woven, Augmented Woven, Reinforced Woven and Resilient Woven. They drop from all tier one, tier two, tier three, tier four and tier five levels, respectively.


Woven

  • Armor: 3
  • Movement Speed: 3

Modifiers

  • +0.25x Base Crit Damage
  • +2% Base Crit Chance
  • +5 Movement Speed, 2 Modifiers Max (13 Total)

Locations:

Durable Woven

  • Armor: 6
  • Movement Speed: 4

Modifiers

  • +0.25x Base Crit Damage
  • +2% Base Crit Chance
  • +5 Movement Speed, 2 Modifiers Max (14 Total)

Locations:

Augmented Woven

  • Armor: 9
  • Movement Speed: 5

Modifiers

  • +0.25x Base Crit Damage
  • +2% Base Crit Chance
  • +5 Movement Speed, 2 Modifiers Max (15 Total)

Locations:

Reinforced Woven

  • Armor: 12
  • Movement Speed: 6

Modifiers

  • +0.25x Base Crit Damage
  • +2% Base Crit Chance
  • +5 Movement Speed, 2 Modifiers Max (16 Total)

Locations:

Resilient Woven

  • Armor: 15
  • Movement Speed: 7

Modifiers

  • +0.25x Base Crit Damage
  • +2% Base Crit Chance
  • +5 Movement Speed, 2 Modifiers Max (17 Total)

Locations:


Blockers

The Blockers series is the only exotic body item series available to the Fabricator. While Blockers are equipped, the Fabricator gains orbiting shields, called blockers, that can absorb non-piercing projectiles (the only other things that can do this are Ironclad's deployed Mantlet and Fabricator specials with Shielded modifier). Enraged Blockers, in addition to blocking projectiles, deal minor damage to enemies that come in contact with them.

The Blockers series includes Blockers, Enraged Blockers and Enlarged Blockers. They drop from the boss of (Elite) Fungus Cave, the boss of (Elite) Temple of the Lost and the boss of Star Cathedral, respectively.

Blockers

  • 2 Blockers

Modifiers:

  • +1 Blocker (3 Total)

Locations:

Enraged Blockers

  • 2 Blockers
  • Damage: 20-40

Modifiers:

  • +1 Blocker (3 Total)

Locations:

Enlarged Blockers

  • 2 Blockers

Modifiers:

  • +1 Blocker (3 Total)

Locations:

<ul>
<li>

Star Cathedral


</li>
</ul>

##Implants


Implants are available in many varieties. To learn more, click here to read the Implants page

starbreak/fabricator_equipment.txt · Last modified: 2024/11/13 16:47 by jesterbarn