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starbreak:modifiers

Modifiers


Modifiers, found on equipment as lines of green text, cause various effects, such as increased crit chance, increased shot count, or increased fire rate/decreased cycle time. The prefix of a weapon is determined by how many modifiers it has:

Modified: 1 Modifier

Custom: 2 Modifiers

Experimental: 3 Modifiers

Prototype: 4+ Modifiers (Prototype items with 5+ modifiers can only be obtained via admin commands.)

Depending on the zone, the max amount of modifiers on equipment can vary.

Minion Loot:

Normal: Stock and Modified Standard Items

Elite: Modified and Custom Standard Items

Mid-boss Loot:

Normal: Modified and Custom Standard Items

Elite: Custom and Experimental Standard Items

Secret Loot:

Normal: Stock Exotic Items

Elite: Modified Exotic Items

Boss:

Standard:

Normal: Custom and Experimental Items

Elite: Experimental and Prototype Items

Exotic:

Normal: Stock, Modified, Custom, and Experimental Items

Elite: Modified, Custom, Experimental, and Prototype Items


The following is a list of modifiers and what they do:

Wildfire

Main
Secondary
Special
Mobility
Body

Duskwing

Main
Secondary
Special
Mobility
Body

Ironclad

Main
Secondary
Special
Mobility
Body

Fabricator

Main
Secondary
Special
Mobility
Body

Base Crit Chance Base Crit Damage Movement Speed +Blockers



  • +Armor Pierce: Damage dealt by weapon and/or its projectiles now ignore all partial damage reduction (armored enemies normally reduce damage from all sources by 50%)
  • +Range: Increases the distance in pixels traveled by a weapon's projectiles
  • +(Object): Adds additional objects (Applies for Shots, Dances, Shrapnel, etc). In particular, +Shrapnel adds 5 bullets to Macron explosions which each deal 50% of explosion damage.
  • +Bounce: Allows the projectile to bounce one (more) time, resetting range upon contact of a wall and/or floor.
  • Penetrating: Allows projectile to go through enemies
  • Explosive Ammo: Projectile lingers as a small explosion for a short time at the end of its range. (Enemies already damaged by the projectile before the explosion will not be damaged by the explosion.)
  • +Precision: Projectiles no longer spread during continuous fire of a Repeater
  • Quick Shot: Increases rate of fire for ranged weapons
  • +Max Ammo: Increases the max ammo of a secondary by a certain amount (only applies while it is equipped, but it is multiplied by Bandolier ammo multipliers if present)
  • Incendiary: Explosions are replaced by flames that cause 50% of weapon damage every 500 milliseconds. Flames last for 2 seconds before disappearing.
  • Barbed: Frags now deal 50% of weapon damage to the first enemy they touch directly.
  • Trisected: Triples the amount of projectiles/explosions produced (Macrons have this as an innate trait)
  • +Air Blast/Warp: Allows the use of a Blast/Warp again in the air.
  • +Base Crit Chance: Adds additional chance to crit with any weapon
  • +Base Crit Damage: Adds additional damage multiplier to crits caused by any weapon
  • +Jump Height: Increases the upward velocity of a shell when jumping
  • +Move Speed: Increases the horizontal velocity of a shell when moving left and right
  • +Damage: Increases the damage of any weapon by a percent (additive with other damage bonuses)
  • +Armor: Increases defense of a shell
  • +Crit Chance: Increases the chance to crit on just the weapon with the modifier
  • +Crit Damage: Increases the damage multiplier of a crit caused by just the weapon with the mod (additive with base crit damage)
  • +Spin Time: Increases the maximum time of a Duskwing's jump attack
  • +Extra Hit: Melee weapon hits an additional time (For Duskwing, only applies on ground attacks)
  • +Leech: Ground attacks heal the Duskwing for 1 HP per strike on most enemies (the extra hit from Extra Hit mod does not count as a strike for Leech purposes)
  • +Simultaneous: Allows more instances of a projectile or object to be out at one time
  • +Speed: Projectile (or in the cases of Warps and Mantlets, the Duskwing or Ironclad) moves faster
  • +Lifetime: Increases the time a projectile can be out before it expires. Alternately, increases the maximum time of a single warp or dive-kick.
  • +Swing Speed: Increases the execution speed of a melee weapon's attack animations.
  • +Knockback Resist: Projectile and contact damage cause less knockback (additive with itself). If the total becomes 100% or greater, character becomes immune to damage-based knockback.
  • +Height: The Preceptor's wave has a maximum of this many projectiles stacked on top of each other.
  • +Acceleration: Increases rate at which projectile (or the Ironclad) reaches max speed
  • Seeking: Projectile now homes in on enemies
  • Reflect: Causes projectiles to be returned in the general direction of where it came at great speed
  • -Cycle Time: Reduces time between consecutive damage ticks
  • +Radius: Increases size of area covered by a projectile or set of projectiles
  • Armored: Decreases damage from all sources by 50%. Only active for Antiphons while still in flight; always active for Mangonels.
  • Quick Summon: Cuts summoning time in half, reducing it to 500 milliseconds.
  • +Blockers: The item has (additional) small orbs with innate Shielded attribute
  • Shielded: Object now destroys non-piercing projectiles on contact.
  • -Gravity: The effect of gravity on the Fabricator while Lightfoot is equipped is reduced further than usual.
starbreak/modifiers.txt · Last modified: 2018/02/21 18:53 (external edit)