Since the beginning of the game, players have constantly come up with new phrases or names for content. Here's a list of some of the most common things said:
# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
#/5: The level of a type of boost (or all boosts) maxed
Ability: Equipment that fills the Special slot
Acceleration: Determines how long it will take an object to reach its full Speed
Adju: Adjudicator
Air Blast: Adds to the amount of times you can activate Wildfire's Special Skill before touching the ground
Air Jump: Adds to the amount of times a shell can jump in midair
Air Warp: Adds to the amount of times you can activate Duskwing's Special Skills in midair
Alt: An alternate account
AP: The Armor Pierce modifier on equipment
Armored: The object will take less damage from attacks
Armor Points: Adds this many points of Armor to the shell, reducing damage by 1 point every 4, rounded up
Attack Speed: Reduces the time spent following through this equipment's attack
Bac: Baculus
Barbed: Deals an extra 50% of stated Damage when it makes contact with the enemy
Base: Mechanical superiority. The next step up from FC, or the Underground Base
Base Crit Chance: This adds to your shell's overall Crit Chance, increasing the amount of Critical Hits you land
Base Crit Damage: This adds to your shell's overall Crit Damage, increasing the amount of damage you deal with a Critical Hit.
Blasts: The amount of explosions Wildfire's Special Skill will create
Blockers: This many orbitals will protect the object from projectiles
Bombs: The amount of frags this will burst into upon detonation
Bow: Either Stonebow or Needlebow
Bounce: The projectile will ricochet off surfaces this many times and restart its Range
Brink: Fight to the death! What the tutorial is known as
Burns: The amount of fires a Burner will burst into upon detonation
Buzz: The spin attack when the Main button is pressed in the air by DW
Call: To signal chests, health, or boosts, usually with emotes
Candy: EC
Cave: The Fungus Cave. Dark and damp. The second zone normally unlocked
Class: Shell
Clear: To defeat a majority of the enemies on a dungeon on the way to the end, and/or defeating all chest areas.
Crowdstomp: A large amount of people defeating a dungeon quickly and easily.
Cycle Time: The amount of time between strikes on this attack, in milliseconds
Damage: The amount of damage this specific piece of equipment will do when its attack lands, modified by the player's Damage Bonus
Damage Bonus: Adds to how much extra damage a shell will do with its attacks
Dances: Determines the amount of attacks a Fabricator's Main Weapon will spawn on detonation
Dropship: The nickname of Graveyard boss
Dumb: Codename for the Underground Base
Duration: Determines how long the attack will stay out, in milliseconds
DW: Fast and furious, unlocked by completing The Fire Forest. Officially the 'Duskwing'
eCave: Cramped and infested. The Elite Fungus Cave
eFC: Elite Fungus Cave
eFF: Bring on the heat. The Elite Fire Forest
Ehit: The Extra Hit modifier on skeins and sledges
eST: Welcome to the Void. The Elite Strands
eStrands: Elite Strands
eTL: Watch your feet. The Elite version of the Temple of the Lost
eUB: Resistance is futile. The Elite version of the Underground Base
Ex: The experimental prefix on equipment, referring to 3 modifiers
Extra Hit: Hits the first enemy the swing strikes this many more times
Experi: Experimental
Explosion Damage: The amount of damage the lingering strike of Ironclad's Secondary Weapon will do
Explosive Ammo: The projectile will leave a lingering attack when it disappears
Expo: Experimental
Fab: The true glass cannon, unlocked by completing The Underground Base. It's also known as the 'Fabricator'.
Fabby: Fabricator
FC: Fungus Cave.
FF: Overgrown and fiery. The Fire Forest
Fresh: A new shell with default weapons and no stats
Grand Overseer: The nickname of Vanquished boss
Grave: Hot and vicious. The current hardest dungeon, the Graveyard (Sometimes erroneously referred to as the 'Ship Graveyard')
GY: Graveyard
Height: Determines the amount of stacks on a shockwave
Hit Damage: The amount of damage Ironclad's Secondary Weapon will do on impact
Hit Points: The amount of damage this object can withstand before disappearing
Hulk: Graveyard
IC: Slow with a heavy hand, unlocked by completing the Fungus Cave. Commonly known as the 'Ironclad'
Incendiary: Bursts into gravity-obeying fire that hits for 50% stated damage, up to 4 times, instead of exploding
Invader: The nickname of Vanquished boss
Jump Height: Increases the ascention rate and apex of your shell's jump
Kaerou: Alt nick for IC, used by the Japanese
Kanti: Kantikoy repeater
KBR: The Knockback Resist modifier on Mantlets
Knockback Resist: Reduces the amount of time you spend falling backward after taking a hit
Kulb: Kulbeda
Leech: Leech modifier on skeins or not helping with a dungeon but staying for loot
Leech modifier: Restores the stated amount of Hit Points to your shell each time you lash an enemy
Lifetime: The maximum amount of time this object can stay active
Lobster: The nickname of Fire Forest boss
Mango: Mangonel
Max: To fill a level (or all levels) of boosts
Max Ammo: Increases the amount of Secondary Weapon Ammo you can carry by this much
Max HP: Increases the amount of Hit Points a shell can have
Mboss: The miniboss or halfway boss of a dungeon.
Missiles: The amount of projectiles a Swarmer will spawn
Mod: A modifier on equipment
Naked: A new shell with default weapons and no stats
Needle: Needlebow, the weaker version of stonebow, dropped by the Fungus Cave boss.
Ninja: Alt nick for DW, used by the Japanese
Overdamage: To do excess damage at Temple of the Lost midboss, causing more minions to spawn
Penetrating: The projectile will continue past enemy targets after hitting them
Plink: The amount of projectiles on an Adjudicator
Polaris: The nickname of Strands boss
Poly: Polychrome Skein
Precep: Preceptor
Precision: Keeps the projectiles focused toward a specific end-point
Proto: The prototype prefix on equipment, referring to 4 modifiers
QS: Quickstep
Quad: A Trinity with +1 Dance modifier
Quick Summon: Reduces the time spent preparing the attack
Quint: A Trinity with +2 Dance modifiers
Radius: Determines how far the attack will extend from spawn point
Range: How far a projectile can travel from its starting point
Reflect: Blocked projectiles will initiate a retaliating projectile
Robo: Alt nick for Fab, used by the Japanese
Rush: To skip past enemies and chests to reach a miniboss, boss, or shop quickly.
SB: Stonebow or Starbreak
SC: Star Cathedral
Securon: The nickname of Underground Base boss
Seeking: The attack will move toward the nearest enemy while active
Shielded: The object will block projectiles
Shop run: A runthrough (or often repeated runthroughs) of a level (most often the Underground Base) with the goal of finding a shop.
Shot: Adds an extra projectile to Wildfire's Main Weapons
Shotgun: Previously just a nickname for Arblast or Dragoon, but now the official name of the Wildfire starter weapon (a weaker arblast).
Shrapnel: The object will burst into this many projectiles on detonation
Sim: Simultaneous modifier on Duskwing seconds, baetyls, macrons, lancets, and baculi
Simul: Simultaneous modifier
Simultaneous: Determines the amount of an attack that can be active at once
Speed: The speed an attack will travel through space
Spin Time: How long the weapon can continuously buzz, in milliseconds
ST: Don't Fall: The Platformer. On par difficulty-wise with the Underground Base, the Strands
Steamroll: A large amount of people defeating a dungeon quickly and easily.
Temple: Ancient biohazards? Don't get swarmed! Temple of the Lost, alt difficulty level to the Graveyard
Time: Increases how long an attack will stay active
Thornmaster: The nickname of Temple of the Lost boss
TL: Temple of the Lost
Trashmaster: The nickname of Temple of the Lost midboss
Trin: Trinity, a Fabricator exotic dancer dropped by the Fungus Cave boss.
Trisected: Explodes 3 times for full damage each time
UB: Underground Base
UC: The name for StarBreak's premium currency, used to purchase equipment storage, shell storage, and hats
Weapon: Generally refers to equipment that can be put in the Main slot, but can also refer to mains, seconds, and specials collectively.
WF: The default shell, canonically called the 'Wildfire'
Wurm: The nickname of Fungus Cave boss
Yard: Graveyard
There's a lot more than this, so just pay attention to context. If there's a term that you're not familiar with or isn't on this list, contact N