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starbreak:score [2018/02/21 19:53] (current)
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 +====== Score ======
 +
 +Score, only calculated on the death of a [[starbreak:​shells|shell]],​ is used to determine how well you did with that shell and how much experience is to be granted to you for [[starbreak:​level|leveling purposes]].
 +
 +There are two components to score: main score and bonus score. Main score, shown simply as Score, is calculated based on various statistics, such as the number of completions of each kind of [[starbreak:​zones_hub|mission]] in StarBreak:
 +
 +^Statistic ​              ​^Increment ​ ^Experience Awarded per Increment^Description ​                                                                                                                                                     ^
 +|Kills ​                  |5 (Max 500)|1 (Max 100)                     |The number of kills the player has personally made                                                                                                               |
 +|Main Attacks ​           |N/A        |N/A                             |The number of times the attack button was pressed within zones                                                                                                   |
 +|Secondary Attacks ​      ​|N/​A ​       |N/A                             |The number of times the secondary button was pressed within zones                                                                                                |
 +|Special Attacks ​        ​|N/​A ​       |N/A                             |The number of times the special button was pressed within zones                                                                                                  |
 +|Damage Taken            |N/A        |N/A                             |The total amount of damage that the player has recieved ​                                                                                                         |
 +|Hits Taken              |N/A        |N/A                             |The total amount of hits that the player has recieved ​                                                                                                           |
 +|Midboss Kills           ​|N/​A ​       |N/A                             |The number of times the player was present at the death of a Midboss ​                                                                                            |
 +|Damage Done             ​|N/​A ​       |N/A                             |The amount of damage that the player has inflicted ​                                                                                                              |
 +|Health Collected ​       |N/A        |N/A                             |The amount of Health Kits collected by the player. Health pools and health collected from the bins in Vanquished does not count towards this.                    |
 +|Ammo Collected ​         |N/A        |N/A                             |The number of times the player collected Ammo pickups. Ammo acquired from the bins in Vanquished does not count towards this.                                    |
 +|Boosts Collected ​       |N/A        |N/A                             |The number of Boosts that have been collected by the player ​                                                                                                     |
 +|Chests Opened ​          ​|N/​A ​       |N/A                             |The number of Chests that have been opened by the player ​                                                                                                        |
 +|Home                    |N/A        |N/A                             |The number of times the home command successfully completed. Disconnecting also counts as homing, however exiting the level through the entrance portal does not.|
 +|Projectiles Blocked ​    ​|N/​A ​       |N/A                             |The number of projectiles blocked by either shield, macron or blockers. ​                                                                                         |
 +|Ally Mk Up              |1          |1                               |The number of MK Up's recieved by Allies while you were in their presence ​                                                                                       |
 +|Ally Lost               ​|N/​A ​       |N/A                             |The number of Allies that died while you were in their presence ​                                                                                                 |
 +|Ally New Missions ​      ​|1 ​         |5                               |The number of allies completing a mission for the first time                                                                                                     |
 +|Callouts ​               |1          |10                              |The number of times you recieved MVP for completing a zone                                                                                                       |
 +|Secrets ​                ​|1 ​         |5                               |The number of secrets you have entered ​                                                                                                                          |
 +|Fire Forest ​            |1 (Max 4)  |10 (Max 40)                     |The number of times you have defeated Fire Forest ​                                                                                                               |
 +|Frozen Blight ​          |1 (Max 4)  |10 (Max 40)                     |The number of times you have defeated Frozen Blight ​                                                                                                             |
 +|Elite Fire Forest ​      |1 (Max 6)  |20 (Max 120)                    |The number of times you have defeated Elite Fire Forest ​                                                                                                         |
 +|Elite Frozen Blight ​    |1 (Max 6)  |20 (Max 120)                    |The number of times you have defeated Elite Frozen Blight ​                                                                                                       |
 +|Vanquished ​             |1 (Max 8)  |20 (Max 160)                    |The number of times you have defeated Vanquished ​                                                                                                                |
 +|Fungus Cave             |1 (Max 8)  |20 (Max 160)                    |The number of times you have defeated Fungus Cave                                                                                                                |
 +|Elite Vanquished ​       |1 (Max 12) |40 (Max 480)                    |The number of times you have defeated Elite Vanquished ​                                                                                                          |
 +|Elite Fungus Cave       |1 (Max 12) |40 (Max 480)                    |The number of times you have defeated Elite Fungus Cave                                                                                                          |
 +|Underground Base        |1 (Max 16) |40 (Max 640)                    |The number of times you have defeated Underground Base                                                                                                           |
 +|Strands ​                |1 (Max 16) |40 (Max 640)                    |The number of times you have defeated Strands ​                                                                                                                   |
 +|Elite Underground Base  |1 (Max 24) |80 (Max 1920)                   |The number of times you have defeated Elite Underground Base                                                                                                     |
 +|Elite Strands ​          |1 (Max 24) |80 (Max 1920)                   |The number of times you have defeated Elite Strands ​                                                                                                             |
 +|Graveyard ​              ​|1 ​         |80                              |The number of times you have defeated Graveyard ​                                                                                                                 |
 +|Temple of the Lost      |1          |80                              |The number of times you have defeated Temple of the Lost                                                                                                         |
 +|Elite Graveyard ​        ​|1 ​         |160                             |The number of times you have defeated Elite Graveyard ​                                                                                                           |
 +|Elite Temple of the Lost|1 ​         |160                             |The number of times you have defeated Elite Temple of the Lost                                                                                                   |
 +|Star Cathedral ​         |1          |160                             |The number of times you have defeated Star Cathedral ​                                                                                                            |
 +
 +Sometimes a stat may be highlighted in yellow with the word '​new'​ next to it, this means you've hit a new record with that stat for this type of shell, additional experience is awarded for achieving '​new'​ on some categories. The amount of experience awarded appears to be around an additional 10% of what that line would have given you.
 +
 +Bonus score, granted by meeting certain conditions, is then calculated and added to main score to produce Final Score. A list of possible bonuses is included (you start with a clean slate each time you manifest as a new shell) Bonuses are applied to your score from the list below from the top to the bottom:
 +
 +^Bonus Name   ​^Requirement ​                                              ​^Bonus Score                ^
 +|Mark         ​|Achieve MK 2-6                                            |+25/​+50/​+100/​+200/​+400 ​    |
 +|Gear         |Have at least 1 base score and a non-starter item equipped|See Gear Table. ​           |
 +|Full Sets    |Complete all non-elite maps once (Excluding SC)           |512 x number of full sets  |
 +|Elite Sets   ​|Complete all elite maps once (Excluding SC)               |1024 x number of elite sets|
 +|No Heals     ​|Never collect a Medkit ​                                   |+25%                       |
 +|No Reloads ​  ​|Never collected Ammo                                      |+5%                        |
 +|Ascetic ​     |Never opened a Chest                                      |+25%                       |
 +|Stock ​       |Never collected a Boost                                   ​|+25% ​                      |
 +|Irregular ​   |Never used main attack ​                                   |+10%                       |
 +|One-Handed ​  ​|Never used secondary attack ​                              ​|+5% ​                       |
 +|Restrained ​  ​|Never used special attack ​                                ​|+10% ​                      |
 +|Never Say Die|Never '​Home' ​                                             |+25%                       |
 +|Naked ​       |Never have a Body item equipped ​                          ​|+15% ​                      |
 +|Barefoot ​    ​|Never have a Mobility item equipped ​                      ​|+15% ​                      |
 +
 +Each bonus stacks as calculations are performed after each line. For example if you recieve the "No Heals" and "Never Say Die" bonus and had 100 score, you would recieve +25% from "No Heals" giving you 125, and then another +25% from "Never Say Die" on top the new value of 125, giving you 156 points. Getting all the bonuses that add a percentage to your score will multiply your score by ~4.3.
 +
 +The gear bonus appears to award points using the following formula for normal equipment: (Tier x 2) x (Modifiers + 1)
 +
 +Experimental and Prototype equipment does not appear to award its full points value unless a boss has been defeated. No gear award will be given unless at least a midboss is defeated. Your gear bonus cannot exceed your base score.
 +
 +^Tier         ​^Stock^Modified^Custom^Experimental^Prototype ^
 +|0 (Starter) ​ |0    |0       ​|0 ​    ​|0 ​          ​|0 ​        |
 +|1 (Easy) ​    ​|2 ​   |4       ​|8 ​    |16 (8)      |32 (8)    |
 +|2 (Moderate) |4    |8       ​|16 ​   |32 (16)     |64 (16)   |
 +|3 (Hard) ​    ​|8 ​   |16      |32    |64 (32)     |128 (32)  |
 +|4 (Very Hard)|16 ​  ​|32 ​     |64    |128 (64)    |256 (64)  |
 +|5 (Extreme) ​ |32   ​|64 ​     |128   |256 (128)   |512 (128) |
 +|6 (Exotic T4)|64 ​  ​|128 ​    ​|256 ​  |512 (256)   |1024 (256)|
 +|7 (Exotic T5)|128 ​ |256     ​|512 ​  |1024 (512)  |2048 (512)|
 +
 +Exotic equipment appears to award points two tiers above its tier, IE a Modified Arblast (T1 Exotic, 1 mod) will award 16 points rather than 4.
 +
 +Implants appear to have a static value as shown in the table below:
 +
 +^Implant ^Value^
 +|Lesser ​ |96   |
 +|Standard|384 ​ |
 +
 +If one does sufficiently well with a shell before dying, one may receive a rank as a reward for achieving a high score. The ranks, from lowest score required to highest score required, are //C//, //B//, //A//, and //S//; they require final scores on death of 500, 1000, 4000, and 9000, respectively. A set of Steam achievements requires //A//-rank and //S//-rank with each shell; beyond this, ranks are only for bragging rights.
 +
 +If one's shell dies while one is disconnected from the game servers, score will be calculated and experience granted, but the player will log in as a spark, unable to access the death screen. As well, achievements requiring certain ranks will not be advanced.
 +
  
starbreak/score.txt ยท Last modified: 2018/02/21 19:53 (external edit)