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starbreak:modifiers [2018/02/21 19:53] (current) |
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+ | ====== Modifiers ====== | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | Modifiers, found on [[starbreak:equipment_hub|equipment]] as lines of green text, cause various effects, such as increased crit chance, increased shot count, or increased fire rate/decreased cycle time. The prefix of a weapon is determined by how many modifiers it has: | ||
+ | |||
+ | Modified: 1 Modifier | ||
+ | |||
+ | Custom: 2 Modifiers | ||
+ | |||
+ | Experimental: 3 Modifiers | ||
+ | |||
+ | Prototype: 4+ Modifiers (Prototype items with 5+ modifiers can only be obtained via admin commands.) | ||
+ | |||
+ | Depending on the zone, the max amount of modifiers on equipment can vary. | ||
+ | |||
+ | **Minion Loot:** | ||
+ | |||
+ | Normal: Stock and Modified Standard Items | ||
+ | |||
+ | Elite: Modified and Custom Standard Items | ||
+ | |||
+ | **Mid-boss Loot:** | ||
+ | |||
+ | Normal: Modified and Custom Standard Items | ||
+ | |||
+ | Elite: Custom and Experimental Standard Items | ||
+ | |||
+ | **Secret Loot:** | ||
+ | |||
+ | Normal: Stock Exotic Items | ||
+ | |||
+ | Elite: Modified Exotic Items | ||
+ | |||
+ | **Boss:** | ||
+ | |||
+ | //Standard:// | ||
+ | |||
+ | Normal: Custom and Experimental Items | ||
+ | |||
+ | Elite: Experimental and Prototype Items | ||
+ | |||
+ | //Exotic:// | ||
+ | |||
+ | Normal: Stock, Modified, Custom, and Experimental Items | ||
+ | |||
+ | Elite: Modified, Custom, Experimental, and Prototype Items | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | The following is a list of modifiers and what they do: | ||
+ | |||
+ | ==== Wildfire ==== | ||
+ | |||
+ | == Main == | ||
+ | |||
+ | [[#AP|Armor Pierce]] [[#Range|Range]] [[#shot|+Shot]] [[#Bounce|Bounce]] [[#Penetrating|Penetrating]] [[#Explosive|Explosive Ammo]] [[#Precision|Precision]] [[#Quickshot|Quick Shot]] | ||
+ | |||
+ | == Secondary == | ||
+ | |||
+ | [[#AP|Armor Pierce]] [[#maxammo|Max Ammo]] [[#Incendiary|Incendiary]] [[#barbed|Barbed]] [[#trisected|Trisected]] [[#shot|+Bombs]] | ||
+ | |||
+ | == Special == | ||
+ | |||
+ | [[#AP|Armor Pierce]] [[#shot|+Blasts]] [[#airspec|+Air Blast]] [[#trisected|Trisected]] | ||
+ | |||
+ | == Mobility == | ||
+ | |||
+ | [[#bcchance|Base Crit Chance]] [[#bcdamage|Base Crit Damage]] [[#jumpheight|Jump Height]] [[#movespeed|Movement Speed]] [[#damage|Damage]] [[#armor|Armor]] | ||
+ | |||
+ | == Body == | ||
+ | |||
+ | [[#damage|Damage]] [[#bcchance|Base Crit Chance]] [[#bcdamage|Base Crit Damage]] [[#movespeed|Movement Speed]] [[#maxammo|Max Ammo]] [[#armor|Armor]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Duskwing ==== | ||
+ | |||
+ | == Main == | ||
+ | |||
+ | [[#cchance|Crit Chance]] [[#cdamage|Crit Damage]] [[#spintime|Spin Time]] [[#extrahit|Extra Hit]] [[#leech|Leech]] [[#Range|Range]] [[#Bounce|Bounce]] [[#Penetrating|Penetrating]] [[#AP|Armor Pierce]] [[#simul|Simultaneous]] | ||
+ | |||
+ | == Secondary == | ||
+ | |||
+ | [[#speed|Speed]] [[#simul|Simultaneous]] [[#maxammo|Max Ammo]] [[#cchance|Crit Chance]] [[#Range|Range]] [[#lifetime|Lifetime]] [[#Bounce|Bounce]] | ||
+ | |||
+ | == Special == | ||
+ | |||
+ | [[#speed|Speed]] [[#airspec|Air Warp]] [[#lifetime|Lifetime]] [[#cchance|Crit Chance]] [[#cdamage|Crit Damage]] | ||
+ | |||
+ | == Mobility == | ||
+ | |||
+ | [[#damage|Damage]] [[#jumpheight|Jump Height]] [[#bcdamage|Base Crit Damage]] [[#movespeed|Movement Speed]] [[#armor|Armor]] | ||
+ | |||
+ | == Body == | ||
+ | |||
+ | [[#bcchance|Base Crit Chance]] [[#bcdamage|Base Crit Damage]] [[#movespeed|Movement Speed]] [[#maxammo|Max Ammo]] [[#damage|Damage]] [[#armor|Armor]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Ironclad ==== | ||
+ | |||
+ | == Main == | ||
+ | |||
+ | [[#swingspeed|Swing Speed]] [[#AP|Armor Pierce]] [[#extrahit|Extra Hit]] [[#kbr|Knockback Resist]] [[#cchance|Crit Chance]] [[#cdamage|Crit Damage]] [[#simul|Simultaneous]] [[#Penetrating|Penetrating]] [[#shot|+Plinks]] [[#height|Height]] [[#lifetime|Lifetime]] | ||
+ | |||
+ | == Secondary == | ||
+ | |||
+ | [[#maxammo|Max Ammo]] [[#AP|Armor Pierce]] [[#accel|Acceleration]] [[#seeking|Seeking]] [[#trisected|Trisected]] [[#burns|+Burns]] [[#shot|+Missiles]] | ||
+ | |||
+ | == Special == | ||
+ | |||
+ | [[#kbr|Knockback Resist]] [[#reflect|Reflect]] [[#speed|Speed]] [[#accel|Acceleration]] | ||
+ | |||
+ | == Mobility == | ||
+ | |||
+ | [[#damage|Damage]] [[#jumpheight|Jump Height]] [[#movespeed|Movement Speed]] [[#armor|Armor]] | ||
+ | |||
+ | == Body == | ||
+ | |||
+ | [[#damage|Damage]] [[#movespeed|Movement Speed]] [[#maxammo|Max Ammo]] [[#armor|Armor]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Fabricator ==== | ||
+ | |||
+ | == Main == | ||
+ | |||
+ | [[#Range|Range]] [[#cycletime|Cycle Time]] [[#cchance|Crit Chance]] [[#cdamage|Crit Damage]] [[#seeking|Seeking]] [[#shot|+Dances]] [[#radius|Radius]] | ||
+ | |||
+ | == Secondary == | ||
+ | |||
+ | [[#armored|Armored]] [[#Penetrating|Penetrating]] [[#quicksummon|Quick Summon]] [[#blockers|+Blockers]] [[#lifetime|Lifetime]] | ||
+ | |||
+ | == Special == | ||
+ | |||
+ | [[#AP|Armor Pierce]] [[#Incendiary|Incendiary]] [[#shielded|Shielded]] [[#shot|+Shrapnel]] [[#simul|Simultaneous]] | ||
+ | |||
+ | == Mobility == | ||
+ | |||
+ | [[#bcchance|Base Crit Chance]] [[#bcdamage|Base Crit Damage]] [[#movespeed|Movement Speed]] [[#jumpheight|Jump Height]] [[#armor|Armor]] [[#gravity|-Gravity]] | ||
+ | |||
+ | == Body == | ||
+ | |||
+ | [[#bcchance|Base Crit Chance]] [[#bcdamage|Base Crit Damage]] [[#movespeed|Movement Speed]] [[#blockers|+Blockers]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | * **+Armor Pierce**: Damage dealt by weapon and/or its projectiles now ignore all partial damage reduction (armored enemies normally reduce damage from all sources by 50%) | ||
+ | * **+Range**: Increases the distance in pixels traveled by a weapon's projectiles | ||
+ | * **+(Object)**: Adds additional objects (Applies for Shots, Dances, Shrapnel, etc). In particular, +Shrapnel adds 5 bullets to Macron explosions which each deal 50% of explosion damage. | ||
+ | * **+Bounce**: Allows the projectile to bounce one (more) time, resetting range upon contact of a wall and/or floor. | ||
+ | * **Penetrating**: Allows projectile to go through enemies | ||
+ | * **Explosive Ammo**: Projectile lingers as a small explosion for a short time at the end of its range. (Enemies already damaged by the projectile before the explosion will not be damaged by the explosion.) | ||
+ | * **+Precision**: Projectiles no longer spread during continuous fire of a Repeater | ||
+ | * **Quick Shot**: Increases rate of fire for ranged weapons | ||
+ | * **+Max Ammo**: Increases the max ammo of a secondary by a certain amount (only applies while it is equipped, but it is multiplied by Bandolier ammo multipliers if present) | ||
+ | * **Incendiary**: Explosions are replaced by flames that cause 50% of weapon damage every 500 milliseconds. Flames last for 2 seconds before disappearing. | ||
+ | * **Barbed**: Frags now deal 50% of weapon damage to the first enemy they touch directly. | ||
+ | * **Trisected**: Triples the amount of projectiles/explosions produced (Macrons have this as an innate trait) | ||
+ | * **+Air Blast/Warp**: Allows the use of a Blast/Warp again in the air. | ||
+ | * **+Base Crit Chance**: Adds additional chance to crit with any weapon | ||
+ | * **+Base Crit Damage**: Adds additional damage multiplier to crits caused by any weapon | ||
+ | * **+Jump Height**: Increases the upward velocity of a shell when jumping | ||
+ | * **+Move Speed**: Increases the horizontal velocity of a shell when moving left and right | ||
+ | * **+Damage**: Increases the damage of any weapon by a percent (additive with other damage bonuses) | ||
+ | * **+Armor**: Increases defense of a shell | ||
+ | * **+Crit Chance**: Increases the chance to crit on just the weapon with the modifier | ||
+ | * **+Crit Damage**: Increases the damage multiplier of a crit caused by just the weapon with the mod (additive with base crit damage) | ||
+ | * **+Spin Time**: Increases the maximum time of a Duskwing's jump attack | ||
+ | * **+Extra Hit**: Melee weapon hits an additional time (For Duskwing, only applies on ground attacks) | ||
+ | * **+Leech**: Ground attacks heal the Duskwing for 1 HP per strike on most enemies (the extra hit from Extra Hit mod does not count as a strike for Leech purposes) | ||
+ | * **+Simultaneous**: Allows more instances of a projectile or object to be out at one time | ||
+ | * **+Speed**: Projectile (or in the cases of Warps and Mantlets, the Duskwing or Ironclad) moves faster | ||
+ | * **+Lifetime**: Increases the time a projectile can be out before it expires. Alternately, increases the maximum time of a single warp or dive-kick. | ||
+ | * **+Swing Speed**: Increases the execution speed of a melee weapon's attack animations. | ||
+ | * **+Knockback Resist**: Projectile and contact damage cause less knockback (additive with itself). If the total becomes 100% or greater, character becomes immune to damage-based knockback. | ||
+ | * **+Height**: The Preceptor's wave has a maximum of this many projectiles stacked on top of each other. | ||
+ | * **+Acceleration**: Increases rate at which projectile (or the Ironclad) reaches max speed | ||
+ | * **Seeking**: Projectile now homes in on enemies | ||
+ | * **Reflect**: Causes projectiles to be returned in the general direction of where it came at great speed | ||
+ | * **-Cycle Time**: Reduces time between consecutive damage ticks | ||
+ | * **+Radius**: Increases size of area covered by a projectile or set of projectiles | ||
+ | * **Armored**: Decreases damage from all sources by 50%. Only active for Antiphons while still in flight; always active for Mangonels. | ||
+ | * **Quick Summon**: Cuts summoning time in half, reducing it to 500 milliseconds. | ||
+ | * **+Blockers**: The item has (additional) small orbs with innate Shielded attribute | ||
+ | * **Shielded**: Object now destroys non-piercing projectiles on contact. | ||
+ | * **-Gravity**: The effect of gravity on the Fabricator while Lightfoot is equipped is reduced further than usual. | ||
+ | |||