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starbreak:modifiers [2018/02/21 19:53] (current)
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 +
 +====== Modifiers ======
 +
 +
 +----
 +
 +Modifiers, found on [[starbreak:​equipment_hub|equipment]] as lines of green text, cause various effects, such as increased crit chance, increased shot count, or increased fire rate/​decreased cycle time. The prefix of a weapon is determined by how many modifiers it has:
 +
 +Modified: 1 Modifier
 +
 +Custom: 2 Modifiers
 +
 +Experimental:​ 3 Modifiers
 +
 +Prototype: 4+ Modifiers (Prototype items with 5+ modifiers can only be obtained via admin commands.)
 +
 +Depending on the zone, the max amount of modifiers on equipment can vary.
 +
 +**Minion Loot:**
 +
 +Normal: Stock and Modified Standard Items
 +
 +Elite: Modified and Custom Standard Items
 +
 +**Mid-boss Loot:**
 +
 +Normal: Modified and Custom Standard Items
 +
 +Elite: Custom and Experimental Standard Items
 +
 +**Secret Loot:**
 +
 +Normal: Stock Exotic Items
 +
 +Elite: Modified Exotic Items
 +
 +**Boss:**
 +
 +//​Standard://​
 +
 +Normal: Custom and Experimental Items
 +
 +Elite: Experimental and Prototype Items
 +
 +//Exotic://
 +
 +Normal: Stock, Modified, Custom, and Experimental Items
 +
 +Elite: Modified, Custom, Experimental,​ and Prototype Items
 +
 +
 +----
 +
 +The following is a list of modifiers and what they do:
 +
 +==== Wildfire ====
 +
 +== Main ==
 +
 +[[#AP|Armor Pierce]] [[#​Range|Range]] [[#​shot|+Shot]] [[#​Bounce|Bounce]] [[#​Penetrating|Penetrating]] [[#​Explosive|Explosive Ammo]] [[#​Precision|Precision]] [[#​Quickshot|Quick Shot]]
 +
 +== Secondary ==
 +
 +[[#AP|Armor Pierce]] [[#​maxammo|Max Ammo]] [[#​Incendiary|Incendiary]] [[#​barbed|Barbed]] [[#​trisected|Trisected]] [[#​shot|+Bombs]]
 +
 +== Special ==
 +
 +[[#AP|Armor Pierce]] [[#​shot|+Blasts]] [[#​airspec|+Air Blast]] [[#​trisected|Trisected]]
 +
 +== Mobility ==
 +
 +[[#​bcchance|Base Crit Chance]] [[#​bcdamage|Base Crit Damage]] [[#​jumpheight|Jump Height]] [[#​movespeed|Movement Speed]] [[#​damage|Damage]] [[#​armor|Armor]]
 +
 +== Body ==
 +
 +[[#​damage|Damage]] [[#​bcchance|Base Crit Chance]] [[#​bcdamage|Base Crit Damage]] [[#​movespeed|Movement Speed]] [[#​maxammo|Max Ammo]] [[#​armor|Armor]]
 +
 +
 +----
 +
 +==== Duskwing ====
 +
 +== Main ==
 +
 +[[#​cchance|Crit Chance]] [[#​cdamage|Crit Damage]] [[#​spintime|Spin Time]] [[#​extrahit|Extra Hit]] [[#​leech|Leech]] [[#​Range|Range]] [[#​Bounce|Bounce]] [[#​Penetrating|Penetrating]] [[#AP|Armor Pierce]] [[#​simul|Simultaneous]]
 +
 +== Secondary ==
 +
 +[[#​speed|Speed]] [[#​simul|Simultaneous]] [[#​maxammo|Max Ammo]] [[#​cchance|Crit Chance]] [[#​Range|Range]] [[#​lifetime|Lifetime]] [[#​Bounce|Bounce]]
 +
 +== Special ==
 +
 +[[#​speed|Speed]] [[#​airspec|Air Warp]] [[#​lifetime|Lifetime]] [[#​cchance|Crit Chance]] [[#​cdamage|Crit Damage]]
 +
 +== Mobility ==
 +
 +[[#​damage|Damage]] [[#​jumpheight|Jump Height]] [[#​bcdamage|Base Crit Damage]] [[#​movespeed|Movement Speed]] [[#​armor|Armor]]
 +
 +== Body ==
 +
 +[[#​bcchance|Base Crit Chance]] [[#​bcdamage|Base Crit Damage]] [[#​movespeed|Movement Speed]] [[#​maxammo|Max Ammo]] [[#​damage|Damage]] [[#​armor|Armor]]
 +
 +
 +----
 +
 +==== Ironclad ====
 +
 +== Main ==
 +
 +[[#​swingspeed|Swing Speed]] [[#AP|Armor Pierce]] [[#​extrahit|Extra Hit]] [[#​kbr|Knockback Resist]] [[#​cchance|Crit Chance]] [[#​cdamage|Crit Damage]] [[#​simul|Simultaneous]] [[#​Penetrating|Penetrating]] [[#​shot|+Plinks]] [[#​height|Height]] [[#​lifetime|Lifetime]]
 +
 +== Secondary ==
 +
 +[[#​maxammo|Max Ammo]] [[#AP|Armor Pierce]] [[#​accel|Acceleration]] [[#​seeking|Seeking]] [[#​trisected|Trisected]] [[#​burns|+Burns]] [[#​shot|+Missiles]]
 +
 +== Special ==
 +
 +[[#​kbr|Knockback Resist]] [[#​reflect|Reflect]] [[#​speed|Speed]] [[#​accel|Acceleration]]
 +
 +== Mobility ==
 +
 +[[#​damage|Damage]] [[#​jumpheight|Jump Height]] [[#​movespeed|Movement Speed]] [[#​armor|Armor]]
 +
 +== Body ==
 +
 +[[#​damage|Damage]] [[#​movespeed|Movement Speed]] [[#​maxammo|Max Ammo]] [[#​armor|Armor]]
 +
 +
 +----
 +
 +==== Fabricator ====
 +
 +== Main ==
 +
 +[[#​Range|Range]] [[#​cycletime|Cycle Time]] [[#​cchance|Crit Chance]] [[#​cdamage|Crit Damage]] [[#​seeking|Seeking]] [[#​shot|+Dances]] [[#​radius|Radius]]
 +
 +== Secondary ==
 +
 +[[#​armored|Armored]] [[#​Penetrating|Penetrating]] [[#​quicksummon|Quick Summon]] [[#​blockers|+Blockers]] [[#​lifetime|Lifetime]]
 +
 +== Special ==
 +
 +[[#AP|Armor Pierce]] [[#​Incendiary|Incendiary]] [[#​shielded|Shielded]] [[#​shot|+Shrapnel]] [[#​simul|Simultaneous]]
 +
 +== Mobility ==
 +
 +[[#​bcchance|Base Crit Chance]] [[#​bcdamage|Base Crit Damage]] [[#​movespeed|Movement Speed]] [[#​jumpheight|Jump Height]] [[#​armor|Armor]] [[#​gravity|-Gravity]]
 +
 +== Body ==
 +
 +[[#​bcchance|Base Crit Chance]] [[#​bcdamage|Base Crit Damage]] [[#​movespeed|Movement Speed]] [[#​blockers|+Blockers]]
 +
 +
 +----
 +
 +
 +----
 +
 +  * **+Armor Pierce**: Damage dealt by weapon and/or its projectiles now ignore all partial damage reduction (armored enemies normally reduce damage from all sources by 50%)
 +  * **+Range**: Increases the distance in pixels traveled by a weapon'​s projectiles
 +  * **+(Object)**:​ Adds additional objects (Applies for Shots, Dances, Shrapnel, etc). In particular, +Shrapnel adds 5 bullets to Macron explosions which each deal 50% of explosion damage.
 +  * **+Bounce**:​ Allows the projectile to bounce one (more) time, resetting range upon contact of a wall and/or floor.
 +  * **Penetrating**:​ Allows projectile to go through enemies
 +  * **Explosive Ammo**: Projectile lingers as a small explosion for a short time at the end of its range. (Enemies already damaged by the projectile before the explosion will not be damaged by the explosion.)
 +  * **+Precision**:​ Projectiles no longer spread during continuous fire of a Repeater
 +  * **Quick Shot**: Increases rate of fire for ranged weapons
 +  * **+Max Ammo**: Increases the max ammo of a secondary by a certain amount (only applies while it is equipped, but it is multiplied by Bandolier ammo multipliers if present)
 +  * **Incendiary**:​ Explosions are replaced by flames that cause 50% of weapon damage every 500 milliseconds. Flames last for 2 seconds before disappearing.
 +  * **Barbed**: Frags now deal 50% of weapon damage to the first enemy they touch directly.
 +  * **Trisected**:​ Triples the amount of projectiles/​explosions produced (Macrons have this as an innate trait)
 +  * **+Air Blast/​Warp**:​ Allows the use of a Blast/Warp again in the air.
 +  * **+Base Crit Chance**: Adds additional chance to crit with any weapon
 +  * **+Base Crit Damage**: Adds additional damage multiplier to crits caused by any weapon
 +  * **+Jump Height**: Increases the upward velocity of a shell when jumping
 +  * **+Move Speed**: Increases the horizontal velocity of a shell when moving left and right
 +  * **+Damage**:​ Increases the damage of any weapon by a percent (additive with other damage bonuses)
 +  * **+Armor**: Increases defense of a shell
 +  * **+Crit Chance**: Increases the chance to crit on just the weapon with the modifier
 +  * **+Crit Damage**: Increases the damage multiplier of a crit caused by just the weapon with the mod (additive with base crit damage)
 +  * **+Spin Time**: Increases the maximum time of a Duskwing'​s jump attack
 +  * **+Extra Hit**: Melee weapon hits an additional time (For Duskwing, only applies on ground attacks)
 +  * **+Leech**: Ground attacks heal the Duskwing for 1 HP per strike on most enemies (the extra hit from Extra Hit mod does not count as a strike for Leech purposes)
 +  * **+Simultaneous**:​ Allows more instances of a projectile or object to be out at one time
 +  * **+Speed**: Projectile (or in the cases of Warps and Mantlets, the Duskwing or Ironclad) moves faster
 +  * **+Lifetime**:​ Increases the time a projectile can be out before it expires. Alternately,​ increases the maximum time of a single warp or dive-kick.
 +  * **+Swing Speed**: Increases the execution speed of a melee weapon'​s attack animations.
 +  * **+Knockback Resist**: Projectile and contact damage cause less knockback (additive with itself). If the total becomes 100% or greater, character becomes immune to damage-based knockback.
 +  * **+Height**:​ The Preceptor'​s wave has a maximum of this many projectiles stacked on top of each other.
 +  * **+Acceleration**:​ Increases rate at which projectile (or the Ironclad) reaches max speed
 +  * **Seeking**:​ Projectile now homes in on enemies
 +  * **Reflect**:​ Causes projectiles to be returned in the general direction of where it came at great speed
 +  * **-Cycle Time**: Reduces time between consecutive damage ticks
 +  * **+Radius**:​ Increases size of area covered by a projectile or set of projectiles
 +  * **Armored**:​ Decreases damage from all sources by 50%. Only active for Antiphons while still in flight; always active for Mangonels.
 +  * **Quick Summon**: Cuts summoning time in half, reducing it to 500 milliseconds.
 +  * **+Blockers**:​ The item has (additional) small orbs with innate Shielded attribute
 +  * **Shielded**:​ Object now destroys non-piercing projectiles on contact.
 +  * **-Gravity**:​ The effect of gravity on the Fabricator while Lightfoot is equipped is reduced further than usual.
 +
  
starbreak/modifiers.txt ยท Last modified: 2018/02/21 19:53 (external edit)