Table of Contents

Modifiers


Modifiers, found on equipment as lines of green text, cause various effects, such as increased crit chance, increased shot count, or increased fire rate/decreased cycle time. The prefix of a weapon is determined by how many modifiers it has:

Modified: 1 Modifier

Custom: 2 Modifiers

Experimental: 3 Modifiers

Prototype: 4+ Modifiers (Prototype items with 5+ modifiers can only be obtained via admin commands.)

Depending on the zone, the max amount of modifiers on equipment can vary.

Minion Loot:

Normal: Stock and Modified Standard Items

Elite: Modified and Custom Standard Items

Mid-boss Loot:

Normal: Modified and Custom Standard Items

Elite: Custom and Experimental Standard Items

Secret Loot:

Normal: Stock Exotic Items

Elite: Modified Exotic Items

Boss:

Standard:

Normal: Custom and Experimental Items

Elite: Experimental and Prototype Items

Exotic:

Normal: Stock, Modified, Custom, and Experimental Items

Elite: Modified, Custom, Experimental, and Prototype Items


The following is a list of modifiers and what they do:

Wildfire

Main

Armor Pierce Range +Shot Bounce Penetrating Explosive Ammo Precision Quick Shot

Secondary

Armor Pierce Max Ammo Incendiary Barbed Trisected +Bombs

Special

Armor Pierce +Blasts +Air Blast Trisected

Mobility

Base Crit Chance Base Crit Damage Jump Height Movement Speed Damage Armor

Body

Damage Base Crit Chance Base Crit Damage Movement Speed Max Ammo Armor


Duskwing

Main

Crit Chance Crit Damage Spin Time Extra Hit Leech Range Bounce Penetrating Armor Pierce Simultaneous

Secondary

Speed Simultaneous Max Ammo Crit Chance Range Lifetime Bounce

Special

Speed Air Warp Lifetime Crit Chance Crit Damage

Mobility

Damage Jump Height Base Crit Damage Movement Speed Armor

Body

Base Crit Chance Base Crit Damage Movement Speed Max Ammo Damage Armor


Ironclad

Main

Swing Speed Armor Pierce Extra Hit Knockback Resist Crit Chance Crit Damage Simultaneous Penetrating +Plinks Height Lifetime

Secondary

Max Ammo Armor Pierce Acceleration Seeking Trisected +Burns +Missiles

Special

Knockback Resist Reflect Speed Acceleration

Mobility

Damage Jump Height Movement Speed Armor

Body

Damage Movement Speed Max Ammo Armor


Fabricator

Main

Range Cycle Time Crit Chance Crit Damage Seeking +Dances Radius

Secondary

Armored Penetrating Quick Summon +Blockers Lifetime

Special

Armor Pierce Incendiary Shielded +Shrapnel Simultaneous

Mobility

Base Crit Chance Base Crit Damage Movement Speed Jump Height Armor -Gravity

Body

Base Crit Chance Base Crit Damage Movement Speed +Blockers