====== Lingo ====== ---- Since the beginning of the game, players have constantly come up with new phrases or names for content. Here's a list of some of the most common things said: [[#num|#]] | [[#A|A]] | [[#B|B]] | [[#C|C]] | [[#D|D]] | [[#E|E]] | [[#F|F]] | [[#G|G]] | [[#H|H]] | [[#I|I]] | [[#J|J]] | [[#K|K]] | [[#L|L]] | [[#M|M]] | [[#N|N]] | [[#O|O]] | [[#P|P]] | [[#Q|Q]] | [[#R|R]] | [[#S|S]] | [[#T|T]] | [[#U|U]] | [[#V|V]] | [[#W|W]] | [[#X|X]] | [[#Y|Y]] | [[#Z|Z]] ==== # ==== #/5: The level of a type of boost (or all boosts) maxed ==== A ==== Ability: Equipment that fills the Special slot Acceleration: Determines how long it will take an object to reach its full Speed Adju: Adjudicator Air Blast: Adds to the amount of times you can activate Wildfire's Special Skill before touching the ground Air Jump: Adds to the amount of times a shell can jump in midair Air Warp: Adds to the amount of times you can activate Duskwing's Special Skills in midair Alt: An alternate account AP: The Armor Pierce modifier on equipment Armored: The object will take less damage from attacks Armor Points: Adds this many points of Armor to the shell, reducing damage by 1 point every 4, rounded up Attack Speed: Reduces the time spent following through this equipment's attack ==== B ==== Bac: Baculus Barbed: Deals an extra 50% of stated Damage when it makes contact with the enemy Base: Mechanical superiority. The next step up from FC, or the Underground Base Base Crit Chance: This adds to your shell's overall Crit Chance, increasing the amount of Critical Hits you land Base Crit Damage: This adds to your shell's overall Crit Damage, increasing the amount of damage you deal with a Critical Hit. Blasts: The amount of explosions Wildfire's Special Skill will create Blockers: This many orbitals will protect the object from projectiles Bombs: The amount of frags this will burst into upon detonation Bow: Either Stonebow or Needlebow Bounce: The projectile will ricochet off surfaces this many times and restart its Range Brink: Fight to the death! What the tutorial is known as Burns: The amount of fires a Burner will burst into upon detonation Buzz: The spin attack when the Main button is pressed in the air by DW ==== C ==== Call: To signal chests, health, or boosts, usually with emotes Candy: EC Cave: The Fungus Cave. Dark and damp. The second zone normally unlocked Class: Shell Clear: To defeat a majority of the enemies on a dungeon on the way to the end, and/or defeating all chest areas. Crowdstomp: A large amount of people defeating a dungeon quickly and easily. Cycle Time: The amount of time between strikes on this attack, in milliseconds ==== D ==== Damage: The amount of damage this specific piece of equipment will do when its attack lands, modified by the player's Damage Bonus Damage Bonus: Adds to how much extra damage a shell will do with its attacks Dances: Determines the amount of attacks a Fabricator's Main Weapon will spawn on detonation Dropship: The nickname of Graveyard boss Dumb: Codename for the Underground Base Duration: Determines how long the attack will stay out, in milliseconds DW: Fast and furious, unlocked by completing The Fire Forest. Officially the 'Duskwing' ==== E ==== eCave: Cramped and infested. The Elite Fungus Cave eFC: Elite Fungus Cave eFF: Bring on the heat. The Elite Fire Forest Ehit: The Extra Hit modifier on skeins and sledges eST: Welcome to the Void. The Elite Strands eStrands: Elite Strands eTL: Watch your feet. The Elite version of the Temple of the Lost eUB: Resistance is futile. The Elite version of the Underground Base Ex: The experimental prefix on equipment, referring to 3 modifiers Extra Hit: Hits the first enemy the swing strikes this many more times Experi: Experimental Explosion Damage: The amount of damage the lingering strike of Ironclad's Secondary Weapon will do Explosive Ammo: The projectile will leave a lingering attack when it disappears Expo: Experimental ==== F ==== Fab: The true glass cannon, unlocked by completing The Underground Base. It's also known as the 'Fabricator'. Fabby: Fabricator FC: Fungus Cave. FF: Overgrown and fiery. The Fire Forest Fresh: A new shell with default weapons and no stats ==== G ==== Grand Overseer: The nickname of Vanquished boss Grave: Hot and vicious. The current hardest dungeon, the Graveyard (Sometimes erroneously referred to as the 'Ship Graveyard') GY: Graveyard ==== H ==== Height: Determines the amount of stacks on a shockwave Hit Damage: The amount of damage Ironclad's Secondary Weapon will do on impact Hit Points: The amount of damage this object can withstand before disappearing Hulk: Graveyard ==== I ==== IC: Slow with a heavy hand, unlocked by completing the Fungus Cave. Commonly known as the 'Ironclad' Incendiary: Bursts into gravity-obeying fire that hits for 50% stated damage, up to 4 times, instead of exploding Invader: The nickname of Vanquished boss ==== J ==== Jump Height: Increases the ascention rate and apex of your shell's jump ==== K ==== Kaerou: Alt nick for IC, used by the Japanese Kanti: Kantikoy repeater KBR: The Knockback Resist modifier on Mantlets Knockback Resist: Reduces the amount of time you spend falling backward after taking a hit Kulb: Kulbeda ==== L ==== Leech: Leech modifier on skeins or not helping with a dungeon but staying for loot Leech modifier: Restores the stated amount of Hit Points to your shell each time you lash an enemy Lifetime: The maximum amount of time this object can stay active Lobster: The nickname of Fire Forest boss ==== M ==== Mango: Mangonel Max: To fill a level (or all levels) of boosts Max Ammo: Increases the amount of Secondary Weapon Ammo you can carry by this much Max HP: Increases the amount of Hit Points a shell can have Mboss: The miniboss or halfway boss of a dungeon. Missiles: The amount of projectiles a Swarmer will spawn Mod: A modifier on equipment ==== N ==== Naked: A new shell with default weapons and no stats Needle: Needlebow, the weaker version of stonebow, dropped by the Fungus Cave boss. Ninja: Alt nick for DW, used by the Japanese ==== O ==== Overdamage: To do excess damage at Temple of the Lost midboss, causing more minions to spawn ==== P ==== Penetrating: The projectile will continue past enemy targets after hitting them Plink: The amount of projectiles on an Adjudicator Polaris: The nickname of Strands boss Poly: Polychrome Skein Precep: Preceptor Precision: Keeps the projectiles focused toward a specific end-point Proto: The prototype prefix on equipment, referring to 4 modifiers ==== Q ==== QS: Quickstep Quad: A Trinity with +1 Dance modifier Quick Summon: Reduces the time spent preparing the attack Quint: A Trinity with +2 Dance modifiers ==== R ==== Radius: Determines how far the attack will extend from spawn point Range: How far a projectile can travel from its starting point Reflect: Blocked projectiles will initiate a retaliating projectile Robo: Alt nick for Fab, used by the Japanese Rush: To skip past enemies and chests to reach a miniboss, boss, or shop quickly. ==== S ==== SB: Stonebow or Starbreak SC: Star Cathedral Securon: The nickname of Underground Base boss Seeking: The attack will move toward the nearest enemy while active Shielded: The object will block projectiles Shop run: A runthrough (or often repeated runthroughs) of a level (most often the Underground Base) with the goal of finding a shop. Shot: Adds an extra projectile to Wildfire's Main Weapons Shotgun: Previously just a nickname for Arblast or Dragoon, but now the official name of the Wildfire starter weapon (a weaker arblast). Shrapnel: The object will burst into this many projectiles on detonation Sim: Simultaneous modifier on Duskwing seconds, baetyls, macrons, lancets, and baculi Simul: Simultaneous modifier Simultaneous: Determines the amount of an attack that can be active at once Speed: The speed an attack will travel through space Spin Time: How long the weapon can continuously buzz, in milliseconds ST: Don't Fall: The Platformer. On par difficulty-wise with the Underground Base, the Strands Steamroll: A large amount of people defeating a dungeon quickly and easily. ==== T ==== Temple: Ancient biohazards? Don't get swarmed! Temple of the Lost, alt difficulty level to the Graveyard Time: Increases how long an attack will stay active Thornmaster: The nickname of Temple of the Lost boss TL: Temple of the Lost Trashmaster: The nickname of Temple of the Lost midboss Trin: Trinity, a Fabricator exotic dancer dropped by the Fungus Cave boss. Trisected: Explodes 3 times for full damage each time ==== U ==== UB: Underground Base UC: The name for StarBreak's premium currency, used to purchase equipment storage, shell storage, and hats ==== V ==== ==== W ==== Weapon: Generally refers to equipment that can be put in the Main slot, but can also refer to mains, seconds, and specials collectively. WF: The default shell, canonically called the 'Wildfire' Wurm: The nickname of Fungus Cave boss ==== X ==== ==== Y ==== Yard: Graveyard ==== Z ==== There's a lot more than this, so just pay attention to context. If there's a term that you're not familiar with or isn't on this list, contact [[http://www.crunchy.com/?q=users/n|N]]